Path of the Healer Phantom
Phantoms reside in the depths of a Savants’ soul until, with training, they are raised, held to solid form and directed to help, serve and defend the realms. Healer phantoms, like their savants, have high levels of compassion and intuition and are trained in healing arts, potions and even poisons in times of war.
Native Land: Healers are most prevalent in the realms of Tangeen and Nonnova.
Appearance: Usually animal form, serpent, bird, humanoid (hands) or even part human part animal like a hybrid, but generally not too large (full-sized horses, elephants) not aquatic or rock-like. Must have delicate touch of some kind, mouths, teeth and be able to bleed, inject and move energy up and down the chakras.
Abilities: Heals humans, animal or plants as directed by their savants including crop damage, disease, wounds, psychological illness, congenital disease (Bone Throwers usually direct these to the black-sailed ships for sacrifice to the sea).
Development of the Healer
Healer phantoms develop the quickest, depending on how much study (ability) the savant has. The savant has their work cut out for them, learning anatomy, physiology, (human, animal and plant) herbal treatments, potions, curatives, poisons. It’s like attending medical school while learning to control and direct their phantom. These are the most compassionate and loving of the phantom/savants pair, soft and gentle though they can be strong in battle when necessary. Healer phantoms will fiercely protect their savant and their loved ones.